[Tickets #5315] Re: Horde_Image_gd code hits memory limit on large images
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Tue May 1 22:15:23 UTC 2007
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Ticket URL: http://bugs.horde.org/ticket/?id=5315
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Ticket | 5315
Updated By | Jan Schneider <jan at horde.org>
Summary | Horde_Image_gd code hits memory limit on large images
Queue | Horde Framework Packages
Version | HEAD
Type | Bug
-State | Assigned
+State | Feedback
Priority | 1. Low
-Owners | Michael Slusarz
+Owners |
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Jan Schneider <jan at horde.org> (2007-05-01 15:15) wrote:
The filesize doesn't matter anyway. A 10,000 x 10,000 pixel image of any
format and 24 bit color depth consumes 300,000,000 bytes if I did my math
correctly. I bet such a size could easily hit the limit by only loading
the image into memory as soon you add the overhead of a real application
or do any operation with that data.
Try to load such an image into a desktop application.
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