[Tickets #5315] Re: Horde_Image_gd code hits memory limit on large images

bugs at bugs.horde.org bugs at bugs.horde.org
Tue May 1 22:15:23 UTC 2007


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Ticket URL: http://bugs.horde.org/ticket/?id=5315
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 Ticket             | 5315
 Updated By         | Jan Schneider <jan at horde.org>
 Summary            | Horde_Image_gd code hits memory limit on large images
 Queue              | Horde Framework Packages
 Version            | HEAD
 Type               | Bug
-State              | Assigned
+State              | Feedback
 Priority           | 1. Low
-Owners             | Michael Slusarz
+Owners             | 
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Jan Schneider <jan at horde.org> (2007-05-01 15:15) wrote:

The filesize doesn't matter anyway. A 10,000 x 10,000 pixel image of any
format and 24 bit color depth consumes 300,000,000 bytes if I did my math
correctly. I bet such a size could easily hit the limit by only loading
the image into memory as soon you add the overhead of a real application
or do any operation with that data.
Try to load such an image into a desktop application.



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