[dev] Re: Horde 3 docs and framework capabilities
Chuck Hagenbuch
chuck at horde.org
Thu Apr 7 20:21:48 PDT 2005
Quoting Kevin Myer <kevin_myer at iu13.org>:
> First is there a current ROADMAP type document I can read, so that I can
> understand where Horde 3.1.X might be headed, or Horde 4.X might be
> headed, or the specific modules might be headed?
Right now bugs.horde.org and the TODO files are the best we have. There
was a pretty solid roadmap in the Wiki for the Horde 3.0 release
process -
http://wiki.horde.org/display.php?referrer=ReleaseManagement&page=RoadMap. And
there were roadmaps on the web site for a time, but they were getting
stale so they're down for now.
> Second, when do point releases drop?
When they're ready, and when it feels like time, and sometimes sooner,
if it's a showstopper or security issue, or if someone is bored (or
perhaps feeling stupid for having let a bug slide into something that
was just released). Sometimes when people poke us that there are fixes
sitting in a branch and we should roll a release.
> But what about things like database schema changes? In maintaining a
> production environment, am I going to have to worry about potential
> schema changes, data conversion, etc. in Turba 2.0.X
No. Point releases are for bugfixes and *minor*, backwards-compatible
changes only. Minor exceptions like fixing $conf['session']['timeout']
sometimes happen for important bugfixes, but that's very rare and we
try not to do it - for that one, there was no way to properly fix the
problem without breaking *something*. Anything requiring a conversion
script will be a minor release, at least (Turba 2.1, etc).
> If I'm tracking the FRAMEWORK_3 branch, would it be better to forget
> about point releases and just watch CVS commits to that branch as
> they come along?
Sorry, not sure better than what? The changelogs are pretty thorough
for the point releases and are included in the release announcements...
> change management process I need to have in place - whether waiting for point
> releases will suffice or if I've got to track incremental changes closely.
Kind of depends if there's a bug you urgently need fixed, I guess?
> Third, are there useability guidelines, to help promote a "Horde" look
> and feel and way of doing things?
Nothing written up. There's certainly an unwritten sense of it, though
- formalzing it would be great and would probably help us catch a lot
of things.
> Names, and an Address Book link. In Kronolith, on New Event, you've got an
> Edit Attendees link, which has a button to bring up the Address Book. What
> about adding Tab autoexpansion, and an Expand Names icon, and an Address Book
> icon there, all with the idea that if you're in a Horde application, and you
> are dealing with addresses or names, you can get at the addresses and
> names in the same way, because its consistent.
Yup. I've re-tasked #1635 for this.
> a few tweaks here and there that would definitely enhance useability,
> with the
> main common theme being a consistent way of doing things.
Please do submit enhancement (or bug, as appropriate) tickets for the
ones that aren't already covered...
> Now for a specific example, the resetpassword function and the passwd
> module. resetPassword is currently implemented in the Auth class. So
> for a very specific case (user can supply secret_answer to
> secret_question && Auth
> backened supports changes), it can be reset directly from within the Horde
> Framework. If you're an administrator, you can go into Administration and
> Users and setup new users and set and change passwords as well (or at
> least the framework is there to do it, I think in updateUser - I just
> threw up
> exceptions and ldap errors when I tried it on a demo account - ah, I
> see that's because Auth->updateUser always returns unsupported :).
Probably someone needs to write some LDAP code...
> But, currently, to provide users the ability to change their own
> passwords, you have to install the passwd module, which implements
> the Passwd class.
Yes.
> So lets say I need to implement some zany new idea I have that
> relates to passwords (purely as an example). Do I implement it in
> the Auth class, which contains the resetPassword functionality? Or
> do I implement it in the passwd module Passwd class? Or, would it be
> a good idea to move the passwd module Passwd class into either the
> Auth class in the Horde framework or make it be a
> standalone Passwd class, outside of Auth, but in the Horde Framework?
The idea for a while has been that the Auth drivers should know how to
handle passwords and be able to change them.
> Or would it be a good idea to have Auth->updateUser rely on having
> the passwd module installed and return unsupported if its not, and
> implement the Passwd routines from there if it is?
Definitely not that one.
> But after studying things related to passwords, in anticipation of making the
> LDAP enhancement, I'm just confused about why you do resetPassword one place
> and general password changes elsewhere
Because we refactor things over time to make more sense. You're looking
at it while it's in transition. A very slow transition. See the
pendulum? You're getting sleeeepyyyy....
-chuck
--
"But she goes not abroad in search of monsters to destroy." - John
Quincy Adams
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