[dev] Personal migration scripts
Michael J Rubinsky
mrubinsk at horde.org
Tue Feb 7 15:36:22 UTC 2012
Quoting Gonçalo Queirós <goncalo.queiros at portugalmail.net>:
> If someone wants to make a migration script for Kronolith (ex), he will
> have to look into the migraiton folder and create a new file with the
> correct version number.
> The problem is that this will only last until Horde creates a new
> migration script, because after that, the migrator will refuse to migrate,
> since it detects two files with same version number.
> Is there anyway to circumvent this problem? I tried naming the file with a
> float version number, but it didn't work, but i think it could be a good
> solution.
IMO, this is asking for trouble. If you run a local migration that is
not in the upstream codebase, you will run into a number of prolems.
As you discovered, the local migration will increment the schema
version so any future upstream migrations will not run. In addtion,
even if you could implement some form of floating numbered migration
versioning that would allow your migration to run, once you modify the
schema you no longer have ANY guarentee that future upstream
migrations will work correctly, since they rely on the structure of
the database to be known at any point in the version tree.
My recommendation if you require local changes to the schema would be
for you to run custom sql scripts, possibly after each upgrade since
the schema of the database may change between versions. ALternatively,
you could of course attempt to submit your changes upstream for
inclusion :)
--
mike
The Horde Project (www.horde.org)
mrubinsk at horde.org
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