[dev] Horde 5?
Michael J Rubinsky
mrubinsk at horde.org
Wed Feb 29 14:21:23 UTC 2012
Quoting Gunnar Wrobel <wrobel at horde.org>:
> Zitat von Vilius ?umskas <vilius at lnk.lt>:
>
>> Sveiki,
>>
>> Wednesday, February 29, 2012, 5:14:21 AM, you wrote:
>>
>>> Quoting Michael J Rubinsky <mrubinsk at horde.org>:
>>
>>>>> Actually I did so myself: I did integrate several Horde 4
>>>>> components with the Zend 1 framework. This works just fine. But of
>>>>> course you loose the version control context if you do so. Which is
>>>>> a pity in the long run.
>>>>>
>>>>>> It's the latter that we are concerned about here. Sure, we can
>>>>>> benefit from attracting more developers that are willing to donate
>>>>>> time to our project, but I don't think that requiring them to
>>>>>> clone a monolithic repository is asking too much.
>>>>>
>>>>> Try to bridge Horde with Zend framework 2 and Symfony 2 in the
>>>>> context of a larger coding project. Pulling a monolihic repository
>>>>> will not be an option. Working based on PEAR will mean that no
>>>>> patches will be contributed back. Or at least it will be harder.
>>>>
>>>> I still think that external consumers should be using PEAR.
>>>> Otherwise, why are we publishing them? Why would a monolithic
>>>> repository not be an option? How would that be different from having
>>>> to use some custom-to-horde toolchain in order to manage the
>>>> multiple git repositories that would be necessary to use some of our
>>>> components? I'm not saying you are wrong, I just don't understand
>>>> the reasoning here. Either way, there would have to be some magic
>>>> involved on the external developer's side.
>>
>>> For developers, now, the easiest way to check out code is to click
>>> "clone" on github. If I'm interested in a specific library, but I have
>>> to clone a giant repo, that's a barrier. I think ultimately, if we
>>> want to bring in developers, they'll find our other repositories if
>>> our code is good.
>>
>> That's another good point why I think Horde should NOT split
>> repositories. As I said before, only few Horde libraries can actually
>> live on their own.
>
> It is not important if they can live totally on their own or if they
> have dependencies. The important fact is that if you need one of the
> libraries you have a tool that allows you to automatically have
> these dependencies at your fingertips as well.
>
>> Developer still needs to *know* all dependencies
>> somehow and clone all of them on github.
>
> As mentioned before this is *not* the case. We would obviously need
> a tool that is able to deal with the dependencies in an automated
> fashion. We would not be alone in this - other PHP communities do
> the same: see
> http://packagist.org/about-composer
Sure, but Chuck's point is that splitting the repository would lend
itself to people being able to just click "clone" on github and get a
working checkout. That is not the case. Of course, it's not really the
case at the moment either, though with the monolithic repo, at least
all the tools to do so are already included. Split them, and the
developer won't be able to say "Hey, there's an Imap library, Cool -
let me clone it." He would have to figure out that he will also need
to either clone all of the library's dependencies, or would need to
know which repo to clone to get the tools to help him clone the
dependencies. Of course, this could be improved with documentation,
but that's not the point.
>> Think Horde_Autoloader,
>> Horde_Translation, etc. Without these libraries most of the checkedout
>> code would not be very useful. Or does github supports 3rd
>> party scripts
>> for such cases?
>>
>> I'm now starting to think that maybe, just maybe, those few
>> libraries like ActiveSync and Imap_Client could live in both
>> main current Horde repository and their own separate ones. In the
>> separate repository they could even have different release timeframes
>> and different BC policy than that in Horde.
> No, no, no :) I will rather go with a monolithic repository than
> duplicating the same code in two repos.
+1000
--
mike
The Horde Project (www.horde.org)
mrubinsk at horde.org
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