[dev] Candidates for 1.X releases
Jan Schneider
jan at horde.org
Wed Feb 1 15:34:14 PST 2006
Zitat von "Kevin M. Myer" <kevin_myer at iu13.org>:
> I've been following some of the discussion on the WHUPS list about
> release management and would like to ask what are potential candidates
> for modules for release? For instance, I've been using wicked and
> ansel in production (the former much more than the latter). Both are
> stable and feature-rich enough to warrant a 1.X release, in my opinion
> - you have to start somewhere. I imagine there are other modules too
> that I'm not using that are of the same caliber. Other than stretching
> development resources thinner in supporting "official" releases of
> modules (more modules = more resources needed, but may also attract
> more users), what else would be needed to move this forward? Also, for
> consistency's sake, with the current X.1 RC's dropping, would these
> modules be 1.0 or 1.1? If the former, you run the risk of confusing a
> user base that tries to match point releases,but maybe thats not an
> issue, since I know that gollem is currently at 1.0.2. If the latter,
> you're forced to skip a version, but maybe that doesn't matter.
http://wiki.horde.org/Modules shows what the idea was when we rolled
Horde 3.0. But since this was long ago, a list update might be in
order, not necessarily in the wiki.
New versions will definitely be 1.0, if not 0.1, but never 1.1.
What needs to be done? Outstanding bugs need to be fixed.
Compatibility needs to be tested, perhaps restored, and where not
possible, a minimum Horde version needs to be defined. Security audits
should be done. Application pages on www.horde.org need to be created.
Documentation in README and docs/ needs to be created and updated or
turned into reST format. Release notes and articles need to be written.
Jan.
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