[dev] [commits] Horde branch master updated. b2861a78cba958722b201eccbd1354548b7f625e
Chuck Hagenbuch
chuck at horde.org
Tue Aug 24 02:20:43 UTC 2010
Quoting Gunnar Wrobel <p at rdus.de>:
> Quoting Jan Schneider <jan at horde.org>:
>
>> Zitat von Gunnar Wrobel <p at rdus.de>:
>>
>>
>>> The general idea of the Horde_Element package is to provide tools for
>>> managing Horde "Elements" which I consider to be PEAR based packages
>>> from the framework (and maybe later also the applications). While I'm
>>> currently focusing on the basics I think it would make sense to later
>>> add methods that allow publishing the elements better than via
>>> pear.horde.org.
>>
>> Why not naming it Horde_Package then? Seems more intuitive, and
>> Horde_Element is really too generic IMO. We already have
>> Horde_Xml_Element for example.
>
> Sure, Horde_Package describes what the package should do (or is
> doing). I was just searching for something that sounds better.
I agree with Jan that Horde_Element is too vague. I'm also not sure
that this should actually be a framework library, vs. an actual app.
An app called Elements (or components, or whatever) would be less
confusing imo.
> I think that the packages in the Horde framework provide very
> valuable tools that have been underrated while being part of Horde
> 3. Of course this was in part due to the fact that the packages were
> not as independent as they can be. Something that has improved a lot
> in Horde 4.
Absolutely agreed.
> And what I'd like to see for Horde 4 is that we improve on the
> visibility of those components. I'm thinking in the direction of
> http://components.symfony-project.org/
I like the idea. We sort of went there already with
http://dev.horde.org/routes/, for example.
-chuck
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