[dev] [commits] Horde branch master updated. b2861a78cba958722b201eccbd1354548b7f625e
Michael M Slusarz
slusarz at horde.org
Wed Aug 25 17:07:03 UTC 2010
Quoting Jan Schneider <jan at horde.org>:
> Zitat von Gunnar Wrobel <p at rdus.de>:
>
>> Quoting Chuck Hagenbuch <chuck at horde.org>:
>>
>>> Quoting Gunnar Wrobel <p at rdus.de>:
>>>
>>>> Quoting Jan Schneider <jan at horde.org>:
>>>>
>>>>> Zitat von Gunnar Wrobel <p at rdus.de>:
>>>>>
>>>>>
>>>>>> The general idea of the Horde_Element package is to provide tools for
>>>>>> managing Horde "Elements" which I consider to be PEAR based packages
>>>>>> from the framework (and maybe later also the applications). While I'm
>>>>>> currently focusing on the basics I think it would make sense to later
>>>>>> add methods that allow publishing the elements better than via
>>>>>> pear.horde.org.
>>>>>
>>>>> Why not naming it Horde_Package then? Seems more intuitive, and
>>>>> Horde_Element is really too generic IMO. We already have
>>>>> Horde_Xml_Element for example.
>>>>
>>>> Sure, Horde_Package describes what the package should do (or is
>>>> doing). I was just searching for something that sounds better.
>>>
>>> I agree with Jan that Horde_Element is too vague. I'm also not
>>> sure that this should actually be a framework library, vs. an
>>> actual app. An app called Elements (or components, or whatever)
>>> would be less confusing imo.
>>
>> Ah, an application makes sense. Guess my tendency to place anything
>> that is a PEAR package into framework/ is too strong.
>>
>> So in case I manage to further develop the package into something
>> that manages/displays the "Horde elements/components" what would be
>> your favorite name to go with? I'd prefer "Horde Elements" over
>> "Horde Components" but I guess there might be other alternatives.
>
> I'm all for components, because this term has been well established
> in PHP world already.
+1 for components. Element is too generic for my tastes.
michael
--
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Michael Slusarz [slusarz at horde.org]
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