[dev] [commits] Horde branch master updated. e72224111a21c01ac1587478f8597e932caf0470
Michael M Slusarz
slusarz at horde.org
Wed Oct 6 16:41:22 UTC 2010
Quoting Chuck Hagenbuch <chuck at horde.org>:
> Quoting Michael M Slusarz <slusarz at horde.org>:
>
>> Quoting Chuck Hagenbuch <chuck at horde.org>:
>>
>>> Quoting Michael M Slusarz <slusarz at horde.org>:
>>>
>>>> Quoting Chuck Hagenbuch <chuck at horde.org>:
>>>>
>>>>> commit 3c2ef042ab5879f74472eda10c12941e8e8035ca
>>>>> Author: Chuck Hagenbuch <chuck at horde.org>
>>>>> Date: Sat Oct 2 17:05:56 2010 -0400
>>>>>
>>>>> Add SyntaxHighlighter viewer
>>>>>
>>>>> framework/Mime_Viewer/lib/Horde/Mime/Viewer/SyntaxHighlighter.php | 222
>>>>> +++++
>>>>> 1 files changed, 222 insertions(+), 0 deletions(-)
>>>>> create mode 100644
>>>>> framework/Mime_Viewer/lib/Horde/Mime/Viewer/SyntaxHighlighter.php
>>>>>
>>>>> http://git.horde.org/co.php/framework/Mime_Viewer/lib/Horde/Mime/Viewer/SyntaxHighlighter.php?rt=horde-git&r=3c2ef042ab5879f74472eda10c12941e8e8035ca
>>>>
>>>> Might be jumping the gun here, but this can't live in the
>>>> horde/Mime_Viewer package. Needs to live in horde/Core instead.
>>>
>>> Because of the javascript? What if we bundle it in Mime_Viewer,
>>> like the editor javascript?
>>
>> horde/Mime_Viewer is completely independent of horde/Core. (Well,
>> not exactly true. Doing a grep there is one Horde::externalUrl()
>> call that needs to be removed...)
>>
>> You could package this js code in Mime_Viewer, but we are still
>> going to need a wrapper in Core to add the javascript to the output
>> page (e.g. the Horde::addInlineScript() and Horde::addScriptFile()
>> calls). This is similar to why we need Horde_Core_Mime_Viewer_Css,
>> for example.
>
> Ah, k. How about now? :)
The Core stuff looks good. However, the Horde:: calls still remain in
the Mime_Viewer version. I'm guessing the best way to handle this is
to require the path to the javascript files in the base driver - since
it would be the implementers burden to set up the web server paths.
Also, with this commit I am assuming that javascript is pretty much
mandatory now, at least for mainline Horde apps?
michael
--
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Michael Slusarz [slusarz at horde.org]
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