[dev] Horde 5?
Vilius Šumskas
vilius at lnk.lt
Tue Feb 28 23:14:50 UTC 2012
Gunnar Wrobel <wrobel at horde.org> rašė:
> Zitat von Vilius ?umskas <vilius at lnk.lt>:
>
>> Sveiki,
>>
>> Tuesday, February 28, 2012, 10:32:02 PM, you wrote:
>>
>>
>>> Zitat von Vilius ?umskas <vilius at lnk.lt>:
>>
>>>> Hi,
>>>>
>>>> Tuesday, February 28, 2012, 9:20:52 PM, you wrote:
>>>>
>>>>>>>> but personally me would
>>>>>>>> be against spliting repository for every application or/and framework
>>>>>>>> library. Usually I do only minor bug fixes, it would be a pain to
>>>>>>>> keep 50 or more repositories up to date in development environment,
>>>>>>>> because all Horde components are interconnected and you cannot develop
>>>>>>>> and test if one of them is outdated.
>>>>>>
>>>>>>> While I, too, am somewhat opposed to splitting the repo, I have to
>>>>>>> disagree with some of your reasoning. We are striving to make our
>>>>>>> components atomic. In fact, most of our framework libraries ARE
>>>>>>> actually usable as stand-alone components, and do not require a
>>>>>>> traditional horde install to work. That is one of the arguments for
>>>>>>> splitting the framework libraries - to make them appear more atomic
>>>>>>> and to relieve a developer from the chore of having to install the
>>>>>>> whole horde stack if he/she wants to help develop the code for a
>>>>>>> single library.
>>>>>>
>>>>>> Yes, most of the libraries doesn't require a whole horde install, but
>>>>>> still they need other libraries usually. At least Horde_Autoloader,
>>>>>> Horde_Exception, Horde_Translation and a few others. I don't see how
>>>>>> splitting the repository would help here. Quite the opposite. Let's
>>>>>> say I want to work on Horde_View. For splitted repository I would have
>>>>>> to actually know the dependency list and grab repositories one by one
>>>>>> for 5-7 libraries.
>>>>>>
>>>>>> Or let's say I would want to work on a new Horde application.
>>>>>> Again, I would have
>>>>>> to actually know all the features I want to implement in new
>>>>>> application in advance, clone all needed libraries one by one, and
>>>>>> update them later during development.
>>>>>>
>>>>>> At least for me cloning one repository is a lot easier. Especially
>>>>>> when git is so great with big repositories and considering speed of
>>>>>> the internet nowaways.
>>>>
>>>>> This is a question of having the right tools for the job. Given the
>>>>> toolset we currently use you are of course right. That wouldn't make
>>>>> any sense and is way to cumbersome.
>>>>
>>>>> But other PHP frameworks are doing exactly the same thing: they start
>>>>> to split their software into components. This makes reuse a lot
>>>>> easier. Developers can choose the best parts from the frameworks they
>>>>> like. And having clearly delineated interfaces between your modules
>>>>> help the development in general.
>>>>
>>>>> One of the results from Symfony 2 is the "composer" tool: It is
>>>>> specifically designed for this "many-git-repositories" situation. They
>>>>> try to use it as package manager in general and I'm still skeptical if
>>>>> that will really work out. But for the development situation it may
>>>>> actually help.
>>>>
>>>> Even with improved toolset and as a developer I don't buy this.
>>>> Library dependencies and repository structure are two different things
>>>> for me. Having one big repository doesn't prevent you from choosing
>>>> "best parts from the framework".
>>
>>> It does not prevent it but it makes it more difficult. With a "repo
>>> per component" strategy you can follow exactly the code you are
>>> interested in via the commit stream and will not need to try to
>>> isolate the interesting bits from the noise of the whole batch of
>>> components you are not interested in. This is something I still miss
>>> from the CVS days where the commit mail immediately told me if I want
>>> to take a close look or if it is just something I'll peek into if I
>>> have the time. Pull requests also go to exactly one component, testing
>>> runs with just this one component, and in the end all components are
>>> treated somewhat equally - it does not matter wether the path starts
>>> with "framework/" or not.
>>
>> Yes, I miss path in the commit email too. However I feel like it could
>> be reparsed from the email itself back to the subject with the right
>> piece of code.
>
> Yes, it could. I think Michael S. once started on that but it was
> something that probably didn't have enough of a priority to be
> further pursued.
>
>>
>> Pulling and testing is not really important to me, because I'm not
>> core developer (see below).
>>
>>> I definitely won't say that you can't work with a monolithic
>>> repository. We are doing it every day and it works just fine. But
>>> every time I hit something of the things I outlined above - I have the
>>> feeling that is not the correct model. We already do 100 components
>>> and these would better fit into 100 repos.
>>
>>>>
>>>> I feel like emulating package manager is too much "overhead" for
>>>> development.
>>
>>> No. Absolutely not. Package management is the key element and one of
>>> the reasons why I work with Horde. It is the one central element that
>>> I believe many, many web apps didn't get right so far. Why are
>>> distributions successful after all? You don't install Debian from a
>>> single tar archive and slap it onto your hard drive. The flexibility
>>> you get from a distribution is one of the key factors that make them
>>> attractive.
>>
>>> Yes, web applications are a different kind of beast. But everyone is
>>> moving into the cloud now and all these web application are getting
>>> more complex by the minute. I know installing Horde is not trivial -
>>> but updating is - at least since Horde 4.0. And I consider that
>>> extremely important. It allows us to have a fast paced development, it
>>> allows us to push releases quickly, it allows the admins to update
>>> immediately, to keep their systems secure. This is mandatory. There
>>> are Horde 3 installations of large universities out there that display
>>> "Copyright 1999-2006". Package management is what allows to update
>>> quickly while working with an extremely complex and flexible software.
>>> We don't care which apps you install - the update will work anyway. Of
>>> course PEAR is a crappy package manager - but it is at least something
>>> and I hope time will give us better tools.
>>
>> I completely agree with everything you say here, however I was
>> talking about package manager (say "components") for development
>> environment. IMHO making development environment harder to set just
>> pushes other possible contributor away from Horde, just as much as
>> difficult
>> APIs or unreadable code does. Especially when we want someone to
>> reuse our code.
>
> This shouldn't be hard at all. The development setup should take a
> single command after cloning the git repository and only requires
> PHP and a network connection - the latter being necessary for the
> cloning as well.
>
> At the moment I think this actually works and you can run "php
> horde/components/bin/horde-bootstrap" and get a development setup in
> "horde/lib". I know I would still have a decent amount of work to do
> before this successfully works with a splitted repo. But if it would
> not be working like this then I would agree with you.
Why I like Git is that you don't need all of that. You can clone a
whole project in a matter of seconds and have full log almost
anywhere. Do the development offline and push back to the source. Call
it "accelerated development".
For example usually I have only a laptop with me with simple
git/editor installation on it. If the client calls me and says that
their software is not working right and if that software is based on
Horde usually I clone master Horde repository from github, fix the
problem, cherry-pick and push it to my in-house clients' repository.
If the fix is essential and if I have time I also contribute the same
patch to Horde.
This would not work with splitted repositories as in most cases I
don't even know which component has the bug. So I would have to clone
my in-house repository which should be a somewhat composite repository
of all Horde components used in my application and my own code. Not
sure if this even can be configured. Not to mention that when I clone
from in-house repository it is more difficult to contribute the same
fix to Horde. At least I have to check the patch against original
master/develop of Horde.
That said my main occupation is not a developer and mostly I'm
speaking from my own perpective here. So take my words with a grain of
salt. I just want that contribution to Horde can still be done by
simple guys like me, not only expert developers :)
I'll go to sleep now.
>>
>>>> Keep in mind that not every developer uses Unix. I
>>>> personally develop on Windows with TortoiseGUI/Editplus IDE. I
>>>> would have to
>>>> specifically set my tools to use "components" somehow, because in
>>>> splitted repository "components" would become a requirement.
>>
>>> For every one of the core developers it is already a requirement.
>>> PHPUnit is a requirement for any Horde developer as well. These are
>>> PHP tools, they can be easily installed on any system that supports
>>> PHP. Granted - we still lack decent docs that would make that easy.
>>> But of course there are requirements to any development environment.
>>> And if I look at how these requirements have evolved during the time I
>>> have been PHP developer - there has been quite some changes since my
>>> initial days. PHPUnit, PHP Code Sniffer, Pdepend, PEAR, PHP documentor
>>> and probably other stuff I can't think of at the moment.
>>
>> Well, there are two types of developers: core Horde developers
>> and external contributors or
>> developers who just reuses Horde code. I think we would agree to
>> disagree here that for that other (half?:)) it would be a pain to
>> install and learn all bunch of tools they don't really need.
>> As I said
>> earlier I've always used simple master/develop setup with 100% GUI
>> tools on top of it. This allowed me to bugfix some Horde bugs I
>> was most concerned about and commit them easly, also keep my
>> in-house code in sync.
>> I don't really run tests or use components for anything
>> other than generate
>> package.xml. To tell the truth I don't even run PHP on one of
>> my computers used for development, but maybe it's just me :)
>
> Yeah, sorry, I went to far. I agree with you here. I also don't want
> to require using these tools in case you want to patch the software
> in places where it does not work for your setup or where you
> discovered a bug and are able to fix it yourself. These
> contributions are very important and we should not make these more
> difficult.
>
> I'm not certain that I see where these would get more difficult with
> a splitted repository though. Assuming the setup procedure would be
> 1) clone a repo 2) initialize development setup which includes
> getting/updating the repos you need and 3) install/update a
> developers installation within your webserver document root: Where
> would the splitted approach yield difficulties? Only in case a patch
> spans several components you have slighly more work because you do
> not have to prepare one but several patches. I would assume this is
> not the frequent case though.
>
> I admit that I'm not 100% certain that there will be no problems on
> the route to that ideal - there will certainly be a few issues here
> and there. But what I described above is something I don't consider
> unrealistic. Even for the install and update routine of an
> installation there is already code in our components tool.
--
Pagarbiai,
Vilius Šumskas
LNK TV IT vadovas
mob.: +370 614 75713
http://www.lnk.lt
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