[horde] Error after upgrading from RC2 to FINAL

Michael J Rubinsky mrubinsk at horde.org
Sat Apr 9 12:16:52 UTC 2011




On Apr 8, 2011, at 10:35 PM, Louis-Philippe Allard <lp.allard.1 at gmail.com> wrote:

> When you say "Sounds like more localtime to UTC time conversion
> issues" do you mean that I'm not the first one to experience such
> problems??
> 
> I agree with what you said:  full day events are OK.
> 
> Regarding the activesync, I have an iphone, how did you get the thing
> configured to sync?  I tried with Exchange Server in the iphone but it
> says "Exchange Account - Unable to verify account information"

Please see http://wiki.horde.org/ActiveSync sounds like you either didn't set up the URL redirect or your server isn't using SSL (iPhone assumes ssl -you can change this, but only AFTER you seethe account up initially).

--mike




> 
> On Fri, Apr 8, 2011 at 10:14 PM, Patrick Domack <patrickdk at patrickdk.com> wrote:
>> 
>> Quoting Louis-Philippe Allard <lp.allard.1 at gmail.com>:
>> 
>>> Priz <horde <at> basicnets.co.uk> writes:
>>> 
>>>> 
>>>>> Hello, I've just upgraded from the RC2 to FINAL version of Horde 4.0
>>>>> and IMP 5.0
>>>> 
>>>>  ...
>>>>> In the Dynamic Mode I can see the icons of the message flags, but
>>>>> whenever I delete or restore a message I receive an alert that shows
>>>>> "Error when communicating with the server"
>>>> 
>>>> This is also consistent with what I am seeing.  Glad to read I am not
>>>> the only one seeing this.  If you find a solution please post it to
>>>> the list.
>>>> 
>>>> Thanks
>>>> 
>>>> Priz
>>>> 
>>> 
>>> I am also seeing "Error when communicating with the server" whenever I try
>>> to modify or add an event in kronolith.
>>> 
>>> That is consistent with what I was saying: importing my horde 3 DB to
>>> horde 4 messed up everything in kronolith.
>>> 
>> 
>> Sounds like more localtime to UTC time conversion issues.  I only had all
>> day events in mine before the conversion, and have been using the activesync
>> interface for it, and it works great. I'll have to look and see if I have
>> any uses using it, but I don't think so, that I can play with.
>> 
>> 
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