[horde] Error after upgrading from RC2 to FINAL
Michael J Rubinsky
mrubinsk at horde.org
Sat Apr 9 12:16:52 UTC 2011
On Apr 8, 2011, at 10:35 PM, Louis-Philippe Allard <lp.allard.1 at gmail.com> wrote:
> When you say "Sounds like more localtime to UTC time conversion
> issues" do you mean that I'm not the first one to experience such
> problems??
>
> I agree with what you said: full day events are OK.
>
> Regarding the activesync, I have an iphone, how did you get the thing
> configured to sync? I tried with Exchange Server in the iphone but it
> says "Exchange Account - Unable to verify account information"
Please see http://wiki.horde.org/ActiveSync sounds like you either didn't set up the URL redirect or your server isn't using SSL (iPhone assumes ssl -you can change this, but only AFTER you seethe account up initially).
--mike
>
> On Fri, Apr 8, 2011 at 10:14 PM, Patrick Domack <patrickdk at patrickdk.com> wrote:
>>
>> Quoting Louis-Philippe Allard <lp.allard.1 at gmail.com>:
>>
>>> Priz <horde <at> basicnets.co.uk> writes:
>>>
>>>>
>>>>> Hello, I've just upgraded from the RC2 to FINAL version of Horde 4.0
>>>>> and IMP 5.0
>>>>
>>>> ...
>>>>> In the Dynamic Mode I can see the icons of the message flags, but
>>>>> whenever I delete or restore a message I receive an alert that shows
>>>>> "Error when communicating with the server"
>>>>
>>>> This is also consistent with what I am seeing. Glad to read I am not
>>>> the only one seeing this. If you find a solution please post it to
>>>> the list.
>>>>
>>>> Thanks
>>>>
>>>> Priz
>>>>
>>>
>>> I am also seeing "Error when communicating with the server" whenever I try
>>> to modify or add an event in kronolith.
>>>
>>> That is consistent with what I was saying: importing my horde 3 DB to
>>> horde 4 messed up everything in kronolith.
>>>
>>
>> Sounds like more localtime to UTC time conversion issues. I only had all
>> day events in mine before the conversion, and have been using the activesync
>> interface for it, and it works great. I'll have to look and see if I have
>> any uses using it, but I don't think so, that I can play with.
>>
>>
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