[horde] Interface design Horde 4.1/5.0
Michael M Slusarz
slusarz at horde.org
Mon Jan 16 04:16:11 UTC 2012
Quoting Gunnar Wrobel <wrobel at pardus.de>:
> My own experience has been kind of desastrous in that regard: Kolab
> Systems is currently trying to move the Kolab ecosystem from Horde
> to Roundcube. To a large part due to the fact that is is being
> considered "to look slicker".
>
> Roundcube is not the only contender in that area. Google, Tine 2.0,
> Open-Xchange, Zarafa all offer frontends with a more consistent
> interface than what we provide at the moment.
Not to sounds whiny, or trying to start a flame war, but Roundcube's
interface is terrible. The folder navigator is absolutely unusable,
the icons look like they are from a 1980's XWindows interface (and are
confusing as hell), and the message list and preview windows are both
difficult to read and have major issues in UI.
I know I am partial, but there is no way you can tell me that our
interface is more difficult to use. I understand our displays aren't
wholly consistent between views, but most users won't even notice that.
> Several packagers and resellers mentioned Horde usability as an
> issue when we went to LinuxTag last year. Another large German
> packager deactivated the calendar because they considered the
> interface to be too different from the webmail frontend.
>
> That sounds like it is pretty much along the lines of what we want.
> During the Hackathon we discussed the different modes the top
> navigational bar should support. While it should allow to replace
> the sidebar, a bare-bone variant would simply list the various
> applications. And would thus be somewhat similar to the current top
> bar we have. We felt it just does not make too much sense to have
> both - as your users seem to see it as well.
I will defer to the conversations that occurred at Hackathon for
future direction.
michael
___________________________________
Michael Slusarz [slusarz at horde.org]
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