[horde] Outlook Debugging Day
simon
simon at simonandkate.net
Fri May 30 01:12:31 UTC 2014
-------- Original message --------
From: Michael J Rubinsky
Date:30/05/2014 05:50 (GMT+10:00)
To: horde at lists.horde.org,patrick at spamreducer.eu
Subject: Re: [horde] Outlook Debugging Day
Quoting Patrick De Zordo <patrick at spamreducer.eu>:
>> -----Ursprüngliche Nachricht-----
>> Von: Michael J Rubinsky [mailto:mrubinsk at horde.org]
>> Gesendet: Montag, 26. Mai 2014 03:07
>> An: Patrick De Zordo
>> Betreff: Re: AW: Re: Outlook Debugging Day
>>
>>
>> Quoting Patrick De Zordo <patrick at spamreducer.eu>:
>>
>> > Ok,
>> > if you need a running ActiveSync Server for debugging, as promised,
>> > just give me half an hour to do the server install in datacenter for
>> > ya.
>> >
>> > Here ya!
>> > You are welcome!
>>
>> My proof of concept failed. This was not the issue. The only
>> possibility left is
>> that OL has a flawed implementation of the MOVEITEMS command. Really
>> nothing else I can do about it at this point.
>
> Not good news, I'm really disappointed.
> Have you debug'ed on a "running" ActiveSync server?
> What is he doing to "correct" the strange behavior of OL?
During some refactoring I was doing/planning for Horde 6, I was able
to add a not-so-bad implementation to the current code to work around
this. It's in Git, requires a new database migration for
Horde_ActiveSync, and will be pushed with the next ActiveSync package
release, after some more testing that it doesn't break other clients.
--
mike
The Horde Project
http://www.horde.org
https://www.facebook.com/hordeproject
https://www.twitter.com/hordeproject
This is what I love about Horde... and we are always quick to point out issues but perhaps not so quick to give credit where it is due.
:-)
Mike (and the other guys too) never gives up, and the result is an amazing ActiveSync implementation that just keeps getting better. And, it's free.
From me and I imagine a few others, thanks guys...
Simon
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